18 Wheels of Steel: Extreme Truckker: Review

Instead of some standard nonsense that they write all the resources about obviously not the best games, let’s immediately look in the eyes. We already know for sure that the new series “18 steel wheels” it will be no better than the six previous ones who reproached all who are not lazy. Then what’s the point of dancing again on the bones? Show that we are very cool journalists?https://casinobetti.uk/

Scolding, as you know, is easy – for this and special mind is not necessary. But to look at the project at the right angle and evaluate it with a special measure, and not by a common ruler, for some reason few people come to mind-this is probably more difficult. I’m looking at the screenshots that I hung up on trips, and the hand does not turn to write “clumsy textures”, “angular woman-dial-sideline” and other sarcastic nastyons. Let’s try to dig deeper, get to the point that it is not at all obvious and is not striking. Maybe even a typical “trash” has a real purpose?

Arcade trucker

619 megabyt! Just one CD-Disk-how little is it. Just recently installed Mass Effect 2, who took the devil knows how much space. A sarcastically-pronounced journal would write something here: “With this weight of the game, we understand that there will be nothing interesting”. Trite? And then, such nit -picks are found through time. Let’s try not to succumb. Let’s say that this is economical.

Now we launch. What is the main menu meet us? You need to create a profile. We enter the name, click “OK”, and then the “Play” button. Choose one of the two proposed tasks, we agree – we immediately go. Careers – no. The plot is not. Money, economic and role systems – also not. We just need to get from point A to point B. The route most often does not indulge in turns, and beauty outside the window does not apply for photography. We just have a road, but we just go along it. There is no physics and damage model here. Local highaves do not know the police and traffic lights. There are no limiting signs either, like bandits who want to take away our cargo. There is only a piece of path from the airport to the warehouse or from the factory to the gas station. And that’s all.

Yes, outwardly Extreme Truckker Not too attractive-the models lack some adulthood, or something, they do not look natural, they look more like brilliant plastic toys. Even a view from the cabin – and he shouts about the falsehood of what is happening. Physics here – just no. In the literal sense, she is not here. Trees and bushes – from flat spray. Damage – only on paper, scores are removed for them at the end of the assignment. The missions themselves do not make sense, and trucks are similar to each other, like Gemini. The routes in tasks are constantly repeated, and there are very few available auto tracks. There is simply nothing to choose from.

A very depressive picture, is it not true? If you add more blacks and sarcasm, you get a standard article about the budget arcade. I think that many authors smile vice versa to themselves when they carry the product and developers to fluff, not forgetting about their relatives. Especially delicious-to come up with some cruel punishment for developers, and you need to more likely. Banalism inside the banalism is just a nightmare. Therefore, such articles end with a wish to cut the programmers to the priests, the artists to solder their eyes with acid, and the producers die from cancer of some delicate and sensitive organ.

It’s all sad, and that’s why. In your opinion, those who made these steel wheels themselves do not suspect how “seasoned reviewers” ​​will respond to their creation? Especially if the series has already gone for the ninth year. Know, of course. But they are not going to change anything either. And they will not.

These projects are not for us. By “us” I mean, first of all, those who devote the games relatively a lot of time, who are versed in shadeers and training grounds, who is important meaning and plot. We are a demanding audience, this is understandable. We can break through the jungle of the menu and settings, go through all levels, collecting all the bonuses on them, setting up the economy of our transport company, cope with realistic physics, police and other troubles. And, of course, when this is not – we will be indignant, how so!

But there are people who are all this at all before the lantern. The simplicity of the gameplay, low system requirements and a minimum of actions for launching are all that is required. And in this perspective “18 steel wheels: extreme truckers” They look quite good. All its minuses are transformed into pluses, judge for yourself. Graphics are not modern, but nothing slows down even on the weakest configurations (and laptops). There are few routes and tasks, like trucks, but when you want to come off business and ride in virtual expanses for only ten to twenty minutes, you don’t think about it. Physics and damage are all from the evil one, they would only complicate Proper Trips. Think about it.

In conclusion, I will say that the assessment still lies somewhere between “garbage” and “passage”. I just do not want to repeat, Pryskaya with poison, that which is already already known since 2002. “18 steel wheels” and did not try to reach the peaks. She has her own niche – and she has been very confident for almost eight years. I only hope that in the new part at least something will change for the better, because if the client is not demanding, this does not mean that he can slip a low-grade product. And I also wish the developers good luck. Reviewers of other sites will soon come behind them. With fingers, forgolo forgolo and chainsaws for the rest.

Pros: quality of technical performance;unpretentious gameplay;minimum difficulties.
Cons: outdated graphics;modest opportunities;few trucks;simple missions;closing the world;Weak AI.